News

Visual Studio 2013 Update 4 CTP2 Adds Visual C++, Testing Improvements

Lots of goodies packed into this release: improved Visual C++ solution browsing and GPU performance diagnosis, TFS work item performance improvements, support for Eclipse 4.4 with Team Explorer, more.

The Visual Studio team has a slew of releases this week: Visual Studio 2013 Update 4 CTP2, Team Explorer Everywhere 2013 Update 2, Visual Studio Tools for Unity 1.9.1.

The biggie, of course, is Visual Studio 2013 Update 4 CTP2, which includes some Visual C++ improvements and a roll-up of bug fixes. Also updated within this release is Team Foundation Server.

The improvements on the Visual C++ end include improvements on the browsing experience. From the support document: "Visual Studio now scans or rescans a solution and then updates the database much more quickly for large solutions. Therefore, the browsing process should be much more responsive."

What's also improved is the centralization of GPU usage data coming from Windows apps into a Performance and Diagnostics tool. It's supposed to take the guesswork out of determining whether performance issues are originating from the CPU or GPU, and it can peer into some GPU events for some supported graphics cards.

TFS 2013 Update 4 adds a number of work item performance improvements, such as addition of new chart types available when creating new work items; some new capabilities available from Web Access, including the ability to generate an e-mail message through a toolbar command and a full-screen view for queries; and the addition of the new stakeholder license, which is available through Visual Studio Online.

TEE 2013 Update 2 is a connector for developers who are working with Eclipse-based IDEs. This release mainly adds support for Eclipse 4.4 and Java 8 and the ability to browse Git repositories. Details for TEE 2013 U2 are here. Visual Studio Tools for Unity 1.9.1 contains mainly bug fixes reported by users since the initial release back in July.

About the Author

You Tell 'Em, Readers: If you've read this far, know that Michael Domingo, Visual Studio Magazine Editor in Chief, is here to serve you, dear readers, and wants to get you the information you so richly deserve. What news, content, topics, issues do you want to see covered in Visual Studio Magazine? He's listening at [email protected].

comments powered by Disqus

Featured

  • Full Stack Hands-On Development with .NET

    In the fast-paced realm of modern software development, proficiency across a full stack of technologies is not just beneficial, it's essential. Microsoft has an entire stack of open source development components in its .NET platform (formerly known as .NET Core) that can be used to build an end-to-end set of applications.

  • .NET-Centric Uno Platform Debuts 'Single Project' for 9 Targets

    "We've reduced the complexity of project files and eliminated the need for explicit NuGet package references, separate project libraries, or 'shared' projects."

  • Creating Reactive Applications in .NET

    In modern applications, data is being retrieved in asynchronous, real-time streams, as traditional pull requests where the clients asks for data from the server are becoming a thing of the past.

  • AI for GitHub Collaboration? Maybe Not So Much

    No doubt GitHub Copilot has been a boon for developers, but AI might not be the best tool for collaboration, according to developers weighing in on a recent social media post from the GitHub team.

  • Visual Studio 2022 Getting VS Code 'Command Palette' Equivalent

    As any Visual Studio Code user knows, the editor's command palette is a powerful tool for getting things done quickly, without having to navigate through menus and dialogs. Now, we learn how an equivalent is coming for Microsoft's flagship Visual Studio IDE, invoked by the same familiar Ctrl+Shift+P keyboard shortcut.

Subscribe on YouTube