The .NET Command Pattern, Part 2: Listing 2

The Execute method

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Input;
namespace VSMCommandPatternUndo.Commands
    public class UndoCommand : ICommand
        public UndoCommand()
            CommandStateManager.Instance.PropertyChanged += new
System.ComponentModel.PropertyChangedEventHandler(Instance_PropertyChanged); } void Instance_PropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e) { CanExecuteChanged(this, e); } public bool CanExecute(object parameter) { return CommandStateManager.Instance.CanUndo; } public event EventHandler CanExecuteChanged; public void Execute(object parameter) { CommandStateManager.Instance.Undo(); } } }

About the Author

Eric Vogel is a Senior Software Developer for Red Cedar Solutions Group in Okemos, Michigan. He is the president of the Greater Lansing User Group for .NET. Eric enjoys learning about software architecture and craftsmanship, and is always looking for ways to create more robust and testable applications. Contact him at [email protected].

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