Building a Camera App in Mono for Android: Listing 1

The project UI.

using System;
	using Android.App;
	using Android.Content;
	using Android.Graphics;
	using Android.OS;
	using Android.Provider;
	using Android.Widget;

	namespace CameraDemo
	{
	    [Activity(Label = "Camera Demo", MainLauncher = true)]
	    public class CameraActivity : Activity
	    {
	        private const int TakePictureRequestCode = 42;

	        protected override void OnCreate(Bundle bundle)
	        {
	            base.OnCreate(bundle);

	            SetContentView(Resource.Layout.Main);

	            var takePictureButton = FindViewById<Button>(Resource.Id.TakePicture);
	            takePictureButton.Click += takePicture;
	        }
	    }
	}

About the Author

Greg Shackles, Microsoft MVP, Xamarin MVP, is a Principal Engineer at Olo. He hosts the Gone Mobile podcast, organizes the NYC Mobile .NET Developers Group, and wrote Mobile Development with C# (O'Reilly). Greg is obsessed with heavy metal, baseball, and craft beer (he’s an aspiring home brewer). Contact him at Twitter @gshackles.

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