Nick Randolph demonstrates two techniques for using Visual States to change the layout of a Windows Phone User Control.
Nick Randolph takes MvvmCross for a spin and shows how quickly you can build an application for Windows Phone and other mobile platforms.
Portable Class Libraries create a single DLL that can be used across platforms, making code sharing easier. Learn how to use them by building a weather app with a portable core.
Incorporate the free database library with these easy, step-by-step directions.
Wally walks you through the two controls you can use to easily navigate your iOS apps.
Nick Randolph walks through adding analytics to your Windows Phone application using Application Insights for Visual Studio Online.
Apple's latest mobile operating system is chock full of developer goodies. Learn about some of the best ones, and how to build them with C# and Xamarin.
In this 50+-minute video, Xamarin's James Montemagno shows how to build cross-platform apps using C#.
Nick Randolph connects a Windows Phone application to the cloud to save and retrieve data, then uses a local SQLite database to cache data for offline use.
SignalR is well-known by .NET developers as a way to handle communications. Find out what it can do in your iOS and Android apps, too.
Your guide to all aspects of how Xamarin has implemented .NET 4.5/C# 5's support for asynch operations in Xamarin.iOS and Xamarin.Android.
From project templates to themes to testing to authentication and much more, Nick Randolph looks at some of the tools, technologies and techniques you'll need if you want to become a professional Windows Phone developer.
Wally McClure guides you through using the XCode design surface integration with Xamarin Studio, and programmatically creating controls.
How to manage visual states, and perform navigation and testing of your view models from within a Windows Phone PCL.
A look at the improvements and new features of the updated collection of background APIs.
Learn how to write both code and tests that can be shared across multiple platforms.