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Round 2 for Visual Studio Tools for Unity 2.0

Another preview of the Unity gaming debugging plugin will have support for the Unity 5 gaming platform update, as well as an Options panel for enabling/disabling new features as needed.

A second preview of the upcoming Visual Studio Tools for Unity 2.0 came out last week that will have support for the newest Unity 5.0 gaming platform. As the name indicates, it's a specialized tool for gamers using the Unity game development platform.

Microsoft acquired SyntaxTree, the developer of a popular Unity game development debugging plugin for Visual Studio, a year ago. At the time of the acquisition, SyntaxTree had just finished up UnityVS 1.9, which eventually came to be known as Visual Studio Tools for Unity.

Besides the Unity 5.0 support, J.B. Evain with the Visual Studio Platform Team emphasizes a few key working features in a blog:

  • Options panel: As new features are introduced, they can be enabled through the Options panel.
  • Break on Exceptions: It's an experimental feature disabled by default, so just enable it in the Options panel and then go to the Exceptions Settings to configure what kinds of exceptions to have the debugger break on.
  • Function Breakpoints: Developers can create functions breakpoints, which allows for automating of breakpoints at specific locations within a function.
  • Hit Count Breakpoints: Developers can now have the debugger break when reaching a specific number of breakpoints.
  • Object IDs: Evain calls this feature a little gem as it allows developers "to get a reference to an object even if it's not in scope."

These are just the ones Evain emphasizes in this preview; a slew of other features and bug fixes are listed on a changelog here.

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