Plug in to Mono for Android for Lights, Camera and Video Apps: Listing 3

Code to display the returned image.

private void saveFullImage() {
            
  Intent intent = new Intent(Android.Provider.MediaStore.ActionImageCapture);
  Java.IO.File f = 
    new Java.IO.File(Android.OS.Environment.ExternalStorageDirectory, 
    "appname_tmp_pic.jpg");
  var mCameraUri = Android.Net.Uri.FromFile(f);
  intent.PutExtra(Android.Provider.MediaStore.ExtraOutput, mCameraUri);
  StartActivityForResult(intent, TAKE_PICTURE);
}
 
protected override void OnActivityResult(int requestCode, Result resultCode, Intent data)
{
  base.OnActivityResult(requestCode, resultCode, data);
  if (resultCode != Result.Ok)
  {
    return;
  }
  if (requestCode == TAKE_PICTURE)
  {
    Java.IO.File f = new Java.IO.File(
      Android.OS.Environment.ExternalStorageDirectory, "appname_tmp_pic.jpg");
    String uri = 
      Android.Provider.MediaStore.Images.Media.InsertImage(ContentResolver, 
      f.AbsolutePath, null, null);
 
    Android.Net.Uri dataUri = Android.Net.Uri.Parse(uri);
    var imageView = FindViewById<ImageView>(Resource.Id.takepic);
    imageView.SetImageURI(dataUri);
  }
}

About the Author

Wallace (Wally) B. McClure has authored books on iPhone programming with Mono/Monotouch, Android programming with Mono for Android, application architecture, ADO.NET, SQL Server and AJAX. He's a Microsoft MVP, an ASPInsider and a partner at Scalable Development Inc. He maintains a blog, and can be followed on Twitter.

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