Plug in to Mono for Android for Lights, Camera and Video Apps: Listing 3
Code to display the returned image.
private void saveFullImage() {
Intent intent = new Intent(Android.Provider.MediaStore.ActionImageCapture);
Java.IO.File f =
new Java.IO.File(Android.OS.Environment.ExternalStorageDirectory,
"appname_tmp_pic.jpg");
var mCameraUri = Android.Net.Uri.FromFile(f);
intent.PutExtra(Android.Provider.MediaStore.ExtraOutput, mCameraUri);
StartActivityForResult(intent, TAKE_PICTURE);
}
protected override void OnActivityResult(int requestCode, Result resultCode, Intent data)
{
base.OnActivityResult(requestCode, resultCode, data);
if (resultCode != Result.Ok)
{
return;
}
if (requestCode == TAKE_PICTURE)
{
Java.IO.File f = new Java.IO.File(
Android.OS.Environment.ExternalStorageDirectory, "appname_tmp_pic.jpg");
String uri =
Android.Provider.MediaStore.Images.Media.InsertImage(ContentResolver,
f.AbsolutePath, null, null);
Android.Net.Uri dataUri = Android.Net.Uri.Parse(uri);
var imageView = FindViewById<ImageView>(Resource.Id.takepic);
imageView.SetImageURI(dataUri);
}
}
About the Author
Wallace (Wally) B. McClure has authored books on iPhone programming with Mono/Monotouch, Android programming with Mono for Android, application architecture, ADO.NET, SQL Server and AJAX. He's a Microsoft MVP, an ASPInsider and a partner at Scalable Development Inc. He maintains a blog, and can be followed on Twitter.