Plug in to Mono for Android for Lights, Camera and Video Apps: Listing 5

Callback for OnPictureTaken.

public void OnPictureTaken(byte[] data, Android.Hardware.Camera camera)
  // Save the image JPEG data to the SD card
  FileOutputStream outStream = null;
  // String dataDir = Android.OS.Environment.DataDirectory.Path;
    File dataDir = Android.OS.Environment.ExternalStorageDirectory;
  if (data!=null)
      outStream = new FileOutputStream(dataDir + "/" + PICTURE_FILENAME);
      // outStream = new FileOutputStream("/sdcard/test.jpg");
    catch (FileNotFoundException e)
      Android.Util.Log.Debug("SIMPLECAMERA", e.Message);
    catch (IOException e)
      Android.Util.Log.Debug("SIMPLECAMERA", e.Message);
    File file = new File(dataDir + "/" + PICTURE_FILENAME);
    try {
      ExifInterface exif = new ExifInterface(file.CanonicalPath);
      // Read the camera model and location attributes
      float[] latLng = new float[2];
      // Set the camera make
      exif.SetAttribute(ExifInterface.TagMake, "My Phone");
    catch (IOException e) {
      Android.Util.Log.Debug("SIMPLECAMERA", e.Message);
    Toast.MakeText(this, "No Image Captured", ToastLength.Long);

About the Author

Wallace (Wally) B. McClure has authored books on iPhone programming with Mono/Monotouch, Android programming with Mono for Android, application architecture, ADO.NET, SQL Server and AJAX. He's a Microsoft MVP, an ASPInsider and a partner at Scalable Development Inc. He maintains a blog, and can be followed on Twitter.

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