Advanced Live Tiles, Part 3: Lock Screens: Listing 4

The MainPage code-behind source code.

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xaml.Data;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation;
using Windows.ApplicationModel.Background;
using Windows.UI.Notifications;
using Windows.Data.Xml.Dom;

// The Blank Page item template is documented at http://go.microsoft.com/fwlink/?LinkId=234238

namespace VSMAdvancedTilesP3Demo
{
    /// <summary>
    /// An empty page that can be used on its own or navigated to within a Frame.
    /// </summary>
    public sealed partial class MainPage : Page
    {
        public MainPage()
        {
            this.InitializeComponent();
        }

        /// <summary>
        /// Invoked when this page is about to be displayed in a Frame.
        /// </summary>
        /// <param name="e">Event data that describes how this page was reached.  The Parameter
        /// property is typically used to configure the page.</param>
        protected async override void OnNavigatedTo(NavigationEventArgs e)
        {
             BackgroundAccessStatus status = await BackgroundExecutionManager.RequestAccessAsync();
             Status.Text = GetBadgeAcessMessage(status);
        }

        private string GetBadgeAcessMessage(BackgroundAccessStatus status)
        {
            string message = string.Empty;

            switch (status)
            {
                case BackgroundAccessStatus.AllowedMayUseActiveRealTimeConnectivity:
                    message = "May use active real-time connectivity.";
                    break;
                case BackgroundAccessStatus.AllowedWithAlwaysOnRealTimeConnectivity:
                    message = "Always on real-time connectivity.";
                    break;
                case BackgroundAccessStatus.Denied:
                    message = "User denied lock screen badge access.";
                    break;
                case BackgroundAccessStatus.Unspecified:
                default:
                    message = "Unknown lock screen badge access status.";
                    break;
            }

            return message;
        }

        private void SendBadge_Click(object sender, RoutedEventArgs e)
        {
            string badge = String.Format("<badge value=\"{0}\"/>", Message.Text);
            XmlDocument xmlDoc = new XmlDocument();
            xmlDoc.LoadXml(badge);
            BadgeNotification badgeNotification = new BadgeNotification(xmlDoc);
            BadgeUpdateManager.CreateBadgeUpdaterForApplication().Update(badgeNotification);
            Status.Text = "Lock Screen Badge was sent.";
        }

        private void SendTile_Click(object sender, RoutedEventArgs e)
        {
            string tile = (String.Format("<tile><visual><binding template=\"TileWideText01\">" +
                      "<text id=\"1\">{0}</text>" +
                      "<text id=\"2\"> </text>" +
                    "</binding>" +
                    "<binding template=\"TileSquareText03\">" +
                      "<text id=\"1\">{0}</text>" +
                      "<text id=\"2\"> </text>" +
                    "</binding>" +
                  "</visual>" +
                "</tile>", Message.Text));
            XmlDocument xmlDoc = new XmlDocument();
            xmlDoc.LoadXml(tile);
            TileNotification tileNotification = new TileNotification(xmlDoc);
            TileUpdateManager.CreateTileUpdaterForApplication().Update(tileNotification);
            Status.Text = "Lock Screen Tile was sent.";
        }
    }
}

About the Author

Eric Vogel is a Senior Software Developer for Red Cedar Solutions Group in Okemos, Michigan. He is the president of the Greater Lansing User Group for .NET. Eric enjoys learning about software architecture and craftsmanship, and is always looking for ways to create more robust and testable applications. Contact him at [email protected].

comments powered by Disqus

Featured

  • Kubernetes for Developers

    Microsoft's Dan Wahlin previews his introductory "Kubernetes for Developers" session at Visual Studio Live! San Diego 2026, explaining how developers can get past the Kubernetes learning curve by starting locally, mastering Pods first, and using Services to make containerized applications reliably accessible.

  • VS Code Keeps Eye on Costs in v1.126 Update

    Visual Studio Code 1.126 adds session-level Copilot cost information, continuing Microsoft's recent focus on helping developers monitor and manage usage-based GitHub Copilot billing.

  • Open VSX 1.0.0 Puts Focus on Open Extension Registry for VS Code Ecosystem

    Eclipse Open VSX has reached 1.0.0, highlighting its role as a vendor-neutral registry for VS Code-compatible extensions.

  • Infragistics Puts MCP Toolchain at Center of Ultimate 26.1

    Infragistics Ultimate 26.1 introduces the Ignite UI Enterprise MCP toolchain for AI-assisted app development across Angular, React, Web Components and Blazor.

Subscribe on YouTube