News

Mobile Blazor Bindings Unifies Cross-Platform UI

Microsoft shipped a new preview of its experimental project, Mobile Blazor Bindings, with a UI unification across the web and mobile/desktop spaces.

Experimental Mobile Blazor Bindings help developers use C# and .NET to build native and hybrid mobile apps, targeting Android, iOS, Windows and macOS. Developers can use Razor syntax to define UI components and behaviors of an application with underlying UI components based on Xamarin.Forms native UI components, while they are mixed with HTML elements in hybrid apps.

In the new Preview 5, more UI sharing is enabled.

Mixing and Matching Native and Web UI
[Click on image for larger view.] Mixing and Matching Native and Web UI (source: Microsoft).

"You can now use a Razor Class Library (RCL) to build your UI and app logic once and use it in a Blazor Web app and in a Mobile Blazor Bindings app," said Microsoft's Eilon Lipton in an Oct. 30 blog post.

"You can build one UI using Blazor Web and host it in a Blazor Server or Blazor Web Assembly app and also in a Mobile Blazor Bindings hybrid app to target Android, iOS, macOS and Windows."

Reusable UI
[Click on image for larger view.] Reusable UI (source: Microsoft).

Support for Razor Class Libraries(RCLs) -- reusable packages of app UI and logic -- is generally improved in Preview 5. "You can use the same library in a Blazor Hybrid application as part of a mobile or desktop app," Lipton said. "The web content is hosted in a Web View, just like any hybrid app content, and it can interact with any native parts of the application, and the reverse is true as well. Previous versions included limited support for RCLs, and this version adds improved support for them, particularly support for serving static assets such as CSS and images, as well as support for JSInterop for interop between JavaScript and .NET code."

In other updates, the Shell control from Xamarin.Forms can be used for navigation, and developers can directly use SkiaSharp's Canvas APIs to render rich high-performance graphics directly in an app.

More information is provided in the release notes.

About the Author

David Ramel is an editor and writer at Converge 360.

comments powered by Disqus

Featured

  • IDE Irony: Coding Errors Cause 'Critical' Vulnerability in Visual Studio

    In a larger-than-normal Patch Tuesday, Microsoft warned of a "critical" vulnerability in Visual Studio that should be fixed immediately if automatic patching isn't enabled, ironically caused by coding errors.

  • Building Blazor Applications

    A trio of Blazor experts will conduct a full-day workshop for devs to learn everything about the tech a a March developer conference in Las Vegas keynoted by Microsoft execs and featuring many Microsoft devs.

  • Gradient Boosting Regression Using C#

    Dr. James McCaffrey from Microsoft Research presents a complete end-to-end demonstration of the gradient boosting regression technique, where the goal is to predict a single numeric value. Compared to existing library implementations of gradient boosting regression, a from-scratch implementation allows much easier customization and integration with other .NET systems.

  • Microsoft Execs to Tackle AI and Cloud in Dev Conference Keynotes

    AI unsurprisingly is all over keynotes that Microsoft execs will helm to kick off the Visual Studio Live! developer conference in Las Vegas, March 10-14, which the company described as "a must-attend event."

  • Copilot Agentic AI Dev Environment Opens Up to All

    Microsoft removed waitlist restrictions for some of its most advanced GenAI tech, Copilot Workspace, recently made available as a technical preview.

Subscribe on YouTube