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Neural Network Training Using Particle Swarm Optimization

Although mathematically elegant, back-propagation isn't perfect. Instead consider using particle swarm optimization (PSO) to train your neural network; here's how.

Take Advantage of iOS 7's New Features

Apple's latest mobile operating system is chock full of developer goodies. Learn about some of the best ones, and how to build them with C# and Xamarin.

Long Filenames in Windows 8

Do you hate the 259-character filename limit in some Windows file systems? So does Kenny. Here's a way to eliminate it and free your application and users from the restriction.

Static Code Analysis in Visual Studio 2013: What's New

Mickey looks at the changes to static code analysis since Visual Studio 2010.

Implementing a Fluent Interface

Here's how to implement a fluent API for a single class that supports the goals of fluent interfaces.

8 New Things To Check Out in Visual Studio 2013

From Peek Definitions to scroll bar customization, here are eight of the most helpful features you'll want to explore in Visual Studio 2013.

The Template Method Pattern in the .NET Framework

Learn how to process CSV files using the Template Method Pattern in a sample C# application.

Writing User Manuals: Get Someone Else To Do It (Seriously!)

Just because you've created an application, it may not need a user manual, guide or help system. And, even when your application does need that kind of support, you should -- at all costs -- avoid writing it.

When Going Agile, Feast on Feedback

How to get that all-important feedback needed to make a project successful.

Retrieving, Storing and Displaying Data in Windows Phone Apps

Nick Randolph connects a Windows Phone application to the cloud to save and retrieve data, then uses a local SQLite database to cache data for offline use.

Binding a TypeScript ViewModel to HTML Using Knockout

It's great building objects in TypeScript, but it isn't much good unless you can tie those objects into a Web page. Here's how to integrate TypeScript with Knockout (and a warning about where test driven development seems to stop).

Virtual Reality in the .NET Framework, Part 2

Last time, Eric Vogel provided an overview of the Oculus Rift VR headset. In Part 2, he starts building a game with it.

Visual Studio 2013 Steps Up Big Time

Visual Studio 2013 ramps up the expectations of what Microsoft can do when it works as a cohesive team, instead of competing business units.

How To Use SignalR in iOS and Android Apps

SignalR is well-known by .NET developers as a way to handle communications. Find out what it can do in your iOS and Android apps, too.

Collaborative Commenting with TFS 2013's Lightweight Code Comments

Team Foundation Server 2013's lightweight code comments could change the way your team collaborates.

Particle Swarm Optimization Using C#

Particle swarm optimization isn't usually seen as the first-choice technique for training a neural network but, as James McCaffrey demonstrates, it's a useful alternative.

When To Build Fluent Interfaces for Re-Use and Clarity

Fluent methods are a hot design idea and they can improve the readability of your code. However, they only make sense in specific scenarios. Here are some criteria to help you decide if you should be creating a fluent interface, and some design guidelines for when you do.

Handling Record Contention in Code-First Entity Framework

Peter returns to the topic of managing multiple users accessing the same row in a table using Entity Framework, but this time using code-first development. There are some unexpected issues to deal with.

Applying the Range-for Statement in C++

Want to iterate through a sequence with C++11? If so, the easiest way will be to use the range-for statement – Kenny Kerr shows you how.

The Bridge Pattern in the .NET Framework

Learn how to implement the Bridge Pattern in .NET by building a Windows Store radio application.

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